In its early stage the Avar Khaganate controlled a large territory expanding from the Carpathian Basin to the Pontic-Caspian Steppes and dominated numerous folks including Onogur-Bulgars, which fought their independence in the middle 7th century and established the independent Magna Bulgaria state. We report three Y haplogroups (Hg) from Hun age remains, which possibly belonged to Huns based on their archaeological and anthropological evaluation.įrom 568 AD the Avars established an empire in the region lasting nearly for 250 years, until they were defeated by the Franks and Bulgars in 803, then their steppe-empire ended around 822 AD.
Recent genetic data connect European Huns to Inner Asian Xiongnus 1, but genetic data from Huns of the Carpathian Basin have not been available yet, since Huns left just sporadic lonely graves in the region, as they stayed for short period. Between 400–453 AD the Huns held possession of the region and brought about a major population reshuffling all over Europe. Population history of the Carpathian Basin was profoundly determined by the invasion of various nomadic groups from the Eurasian Steppes during the Middle Ages. Their heterogeneous paternal and maternal lineages indicate similar supposed phylogeographic origin of males and females, derived from Central-Inner Asian and European Pontic Steppe sources.
In contrast the conquering Hungarians seem to be a recently assembled population incorporating un-admixed European, Asian as well as admixed components. Most of the Avar-age individuals carry east Eurasian Y haplogroups typical for modern north-eastern Siberian and Buryat populations and their autosomal loci indicate mostly un-admixed Asian characteristics. Haplogroups from the Hun-age are consistent with Xiongnu ancestry of European Huns. In order to shed light on the genetic affinity of above groups we have determined Y chromosomal haplogroups and autosomal loci, suitable to predict biogeographic ancestry, from 49 individuals, supposed to represent the power/military elit. On top of that, get into each and every vehicle and take part in the action!Īn illustrious heritageCarrier Command is an ’80s strategy classic well known for its unique blend of strategy and vehicle simulation.Hun, Avar and conquering Hungarian nomadic groups arrived to the Carpathian Basin from the Eurasian Steppes and significantly influenced its political and ethnical landscape, however their origin remains largely unknown. TeamworkMake the most of different unit types synergies and create combined arms assaults to efficiently win battles. Ensuring these supply lines remain open will be key to your survival. PlanOnce you have taken an island you will need to exploit and defend the resources it provides. The approach you take to a situation will play a big part in the outcome. StrategizeGather intel from your vehicles’ radars, pick your tools of the trade, and launch your attacks where the enemy presence is thinner. Get in the shoes of an admiral and lead from the front. True to MicroProse's heritage, Carrier Command 2 is all about meaningful decisions.Ĭommand and ControlTake command of a carrier and operate its systems to launch your offensive and conquer the Archipelago. Note: This game can be played in non-virtual reality mode, and also in virtual reality.Ĭarrier Command 2 is Strategy, Planning and Teamwork on a scale that is both engaging and manageable.