The finished song can be shared with different social media, such as Facebook, YouTube and SoundCloud. So in GarageBand, the melody and composition can be altered easily, as bits in computer, in such procedural design.Īt last, the participatory property of GarageBand helps users in social participation. Also, users can add or delete tracks in any bar as needed. For example, the guitar track can be recorded for the first 4 bars and then set as an endless loop. On the interface Track Controls Panel interface, it is clear to see that all the tracks are executed in bars as an organizing framework, which “reinforces our tendencies toward linear or unisequential design.” (Murray 53) However, each track can be ordered multi-sequentially. Third, GarageBand is also a procedural medium. Without any tedious explanation in text, the GUI guides users to produce different sounds by simply tapping different areas and drum heads, creating a hyperreal space and simulations for users. The picture following shows the interface of modern drum, emulating the real ones with virtual drum heads and placement. Second, the special affordance has been perfectly applied to the interfaces of GarageBand, especially on the interfaces of different instruments. For a music arranger or composer, amateurs or professionals, the preset and continuously being updated database is a heaven that can satisfy various demands for source materials.įigure 1. Furthermore, with a synthesizing library consisting of abundant audio patches, users can morph among different sound effects in real time. Besides, users can leverage with diverse genres and styles to personalize the organization of audio tracks.
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First, GarageBand interprets the encyclopedic property well. In her book Inventing the Medium: Principles of Interaction Design as a Cultural Practice, Janet Murray raises four representational affordances of the computer-encyclopedic, spatial, procedural and participatory. GarageBand for iOS, a featured digital audio workstation developed by Apple Inc., is a good example with implementations of the affordances of digital interactive design. For example, more music arrangers are willing to produce without an “analogue” sound on the applications. Being continuously optimized in the interaction design to afford more tasks, PCs, tablets and mobile phones are empowered to well function in every aspect in our daily life so that there is a tendency that people would rather create and edit on digital media than the analog media. We are living in the world fulfilled with “digital culture,” a unique social and cultural experience that tightly combine with computational technologies. Warning: Use of undefined constant user_level - assumed 'user_level' (this will throw an Error in a future version of PHP) in /home/commons/public_html/wp-content/plugins/ultimate-google-analytics/ultimate_ga.php on line 524